![]() If you appreciate nice scenery and no interruptions, then it was designed for you. There’s no doubt that the visuals are what makes this game worth playing. For example, one world explores the artist’s faith through a giant statue, while another shows his happiest place in the world, a boat in a river by a lush meadow. You don’t feel like you have a lot of time to appreciate these worlds, which is why it’s worth playing on the easiest mode so you can explore the themes of each painting and what they say about this artist. These worlds are beautiful, some hauntingly so, reflecting the inner workings of the artist’s mind as he paints to forget the explosions and death around him. It’s made up of a series of worlds that have structures to build by gradually solving the puzzle or structures that make up the puzzles themselves. You feel it permeate every image you explore because of the time limit, the knowledge that you risk a lot more than losing the game if you don’t find a way through the next puzzle.Įach puzzle revolves around building a path forward in some way.įirst-person puzzlers of this ilk are inherently challenging, and this one’s no different. This game links its difficulty with its world and story though, making you feel the panic that the poor artist must have felt when realising this stranger has used his paintings to create a maze he must solve and escape from before he becomes trapped. I’m used to game modes making puzzles more challenging, restricting hints, or putting other challenges in your way to make the experience more difficult. There’s a hint system to help you with puzzles, but that costs time, limiting the amount you have left even more. ![]() One mode allows you to explore and complete puzzles without a time limit, the next puts a six-hour time limit on your journey, and the last one restricts that even further to just three hours. When you start the game, you’re given a choice of game modes. This story sets up the most interesting aspect of Summertime Madness. The only catch is that he must return by midnight, or his soul will be trapped in the painting forever. One night, a mysterious figure offers him the chance to enter one of his own paintings so he can leave the war behind for a while. The city is being ravaged by war, so the artist paints to escape it all. You play as a painter who refuses to leave Prague in 1945. The premise of Summertime Madness is simple. Seeking out the inner meanings behind each world is part of the fun in Summertime Madness. Summertime Madness changed that for me, acting like The Witness did for many as an eye-opener into the world of what first-person puzzlers can be. I know that I myself generally associate them with annoying mechanics that never feel quite right, and challenges that always have arbitrarily complex answers that rarely have anything to do with a game’s world. Puzzle games aren’t everyone’s cup of tea.
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